Display the access level of your account.
||Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
||Syntax: .appear [$charactername]
Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline.
||Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit.
Show your bank inventory.
||Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
||Syntax: .combatstop [$playername]
top combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
||SYntax: .cometome $parameter
Make selected creature come to your current location (new position not saved to DB).
Display a list of available commands for your account level.
||Syntax: .damage $damage_amount [$school [$spellid]]
Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
Demorph the selected player.
Dismount you, if you are mounted.
||Syntax: .gm [on/off]
Enable or Disable in game GM MODE or show current state of on/off not provided.
||Syntax .gm add [on,off]
||Syntax: .gm chat [on/off]
Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
||Syntax .gm damage [on,off]
||Syntax: .gm fly [on/off]
nable/disable gm fly mode.
||Syntax: .gm ingame
Display a list of available in game Game Masters.
||Syntax .gm learn [on,off]
||Syntax: .gm list
Display a list of all Game Masters accounts and security levels.
||Syntax .gm modify [on,off]
||Syntax .gm spell [on,off]
||Syntax .gm summ [on,off]
||Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands
||Syntax: .go creature #creature_guid
eleport your character to creature with guid #creature_guid.
eleport your character to creature with this name.
gocreature id #creature_id
eleport your character to a creature that was spawned from the template with this entry.
If* more than one creature is found, then you are teleported to the first that is found inside the database.
||Syntax: .go object #object_guid
eleport your character to gameobject with guid #object_guid
||Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]
Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.
||Syntax: .go zonexy #x #y [#zone]
Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
||Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
||Syntax: .gobject activate #guid
Activates an object like a door or a button.
||Syntax: .gobject add #id <spawntimeSecs>
Add a game object from game object templates to the world at your current location using the #id.
pawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
|gobject add temp
||Adds a temporary gameobject that is not saved to DB.
||Syntax: .gobject delete #go_guid
elete gameobject with guid #go_guid.
||Syntax: .gobject info [$object_entry]
Query Gameobject information for selected gameobject or given entry.
||Syntax: .gobject move #goguid [#x #y #z]
Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
||Syntax: .gobject near [#distance]
Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
||Syntax: .gobject target [#go_id|#go_name_part]
Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
||Syntax: .gps [$name|$shift-link]
Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
||Syntax: .group $subcommand
Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands
||Syntax: .group disband [$characterName]
Disbands the given character's group.
||Syntax: .group leader [$characterName]
Sets the given character as his group's leader.
||Syntax: .group remove [$characterName]
Removes the given character from his group.
||Syntax: .guild $subcommand
Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
||Syntax: .guild create [$GuildLeaderName] "$GuildName"
Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
||Syntax: .help [$command]
Display usage instructions for the given $command. If no $command provided show list available commands.
||Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
||Syntax: .honor add $amount
Add a certain amount of honor (gained today) to the selected player.
|honor add kill
||Syntax: .honor add kill
Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
||Syntax: .honor update
Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.
||Syntax: .instance $subcommand
Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
||Syntax: .instance listbinds
Lists the binds of the selected player.
||Syntax: .instance unbind <mapid|all> [difficulty]
Clear all/some of player's binds
||Syntax: .learn #spell [all]
Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.
|learn all default
||Syntax: .learn all default [$playername]
Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
|learn all recipes
||Syntax: .learn all recipes [$profession]Learns all recipes of specified profession and sets skill level to max.Example: .learn all recipes enchanting
||Syntax: .levelup [$playername] [#numberoflevels]
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
||Syntax: .lookup $subcommand
Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
||Syntax: .lookup creature $namepart
Looks up a creature by $namepart, and returns all matches with their creature ID's.
||Syntax: .lookup event $name
ttempts to find the ID of the event with the provided $name.
||Syntax: .lookup faction $name
ttempts to find the ID of the faction with the provided $name.
||Syntax: .lookup item $itemname
Looks up an item by $itemname, and returns all matches with their Item ID's.
||Syntax: .lookup itemset $itemname
Looks up an item set by $itemname, and returns all matches with their Item set ID's.
||Syntax: .lookup object $objname
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
||Syntax: .lookup quest $namepart
Looks up a quest by $namepart, and returns all matches with their quest ID's.
||Syntax: .lookup skill $$namepart
Looks up a skill by $namepart, and returns all matches with their skill ID's.
||Syntax: .lookup spell $namepart
Looks up a spell by $namepart, and returns all matches with their spell ID's.
||Syntax: .lookup tele $substring
Search and output all .tele command locations with provide $substring in name.
||Syntax: .lookup title $$namepart
Looks up a title by $namepart, and returns all matches with their title ID's and index's.
ets all skills of the targeted player to their maximum values for its current level.
||Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands
||Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your energy.
||Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp.
||Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your mana.
||Syntax: .modify money #money
Add or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
||Syntax: .modify mount #id #speed
isplay selected player as mounted at #id creature and set speed to #speed value.
||Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage.
||Syntax: .modify reputation #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
||Syntax: .modify runicpower #newrunicpower
Modify the runic power of the selected player. If no player is selected, modify your runic power.
||.modify scale #scale
Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size.
#rate may range from 0.1 to 10.
||Syntax: .modify speed $speedtype #rate
Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed.
$speedtypes may be fly, all, walk, backwalk, or swim.
#rate may range from 0.1 to 50.
|modify speed all
||Syntax: .modify aspeed #rate
Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
|modify speed backwalk
||Syntax: .modify speed backwalk #rate
Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
|modify speed fly
||.modify speed fly #rate
Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
|modify speed swim
||Syntax: .modify speed swim #rate
Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
|modify speed walk
||Syntax: .modify speed bwalk #rate
Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
||Syntax: .morph #displayid
Change your current model id to #displayid.
||Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
||Syntax: .npc add #creatureid
Spawn a creature by the given template id of #creatureid.
|npc add temp
||Syntax: .npc add temp
Adds temporary NPC, not saved to database.
||Syntax: .npc delete [#guid]
Delete creature with guid #guid (or the selected if no guid is provided)
||Syntax: .npc follow start
Selected creature start follow you until death/fight/etc.
|npc follow stop
||Syntax: .npc follow stop
Selected creature (non pet) stop follow you.
||Syntax: .npc info
Display a list of details for the selected creature.
The list includes:
GUID, Faction, NPC flags, Entry ID, Model ID,
- Field flags, dynamic flags, faction template,
and the creature type, e.g. if the creature is a vendor.
||Syntax: .npc move [#creature_guid]
Move the targeted creature spawn point to your coordinates.
||Syntax: .npc playemote #emoteid
Make the selected creature emote with an emote of id #emoteid.
||Syntax: .npc say $message
Make selected creature say specified message.
|npc set factionid
||Syntax: .npc set factionid #factionid
Set the faction of the selected creature to #factionid.
|npc set level
||Syntax: .npc set level #level
Change the level of the selected creature to #level.
#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.
||Syntax: .npc textemote #emoteid
Make the selected creature to do textemote with an emote of id #emoteid.
||Syntax: .npc yell $message
Make selected creature yell specified message.
||Syntax: .quest $subcommand
Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
||Syntax: .quest add #quest_id
Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
||Syntax: .quest complete #questid
ark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
||Syntax: .quest remove #quest_id
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
||Syntax: .quest reward #questId
Grants quest reward to selected player and removes quest from his log (quest must be in completed state).
Respawn all nearest creatures and GO without waiting respawn time expiration.
Revive the selected player. If no player is selected, it will revive you.
||Syntax: .setskill #skill #level [#max]
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
||Syntax: .tele #location
Teleport player to a given location.
||Syntax: .tele group#location
Teleport a selected player and his group members to a given location.
||Syntax: .unaura #spellid
Remove aura due to spell #spellid from the selected Unit.
Removes bound vision. Cannot be used while currently possessing a target.
||Syntax: .unlearn #spell [all]
Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.
||Syntax: .unstuck $playername [inn/graveyard/startzone]
Teleports specified player to specified location. Default location is player's current hearth location.
||Syntax: .achievement $subcommand
Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
||Syntax: .achievement add $achievement
Add an achievement to the targeted player.
$achievement: can be either achievement id or achievement link
||Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
||Syntax: .cheat $subcommand
ype .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands
||Syntax: .cheat god [on/off]
nables or disables your character's ability to take damage.
||Syntax: .cheat power [on/off]
nables or disables your character's spell cost (e.g mana).
||Syntax: .cheat status
Shows the cheats you currently have enabled.
Display the distance from your character to the selected creature.
||Syntax: .event #event_id
how details about event with #event_id.
||Syntax: .event activelist
how list of currently active events.
||Syntax: .event start #event_id
tart event #event_id. Set start time for event to current moment (change not saved in DB).
||Syntax: .event stop #event_id
top event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
||Syntax .gm immune [on,off]
||Syntax: .groupsummon [$charactername]
Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
||Syntax: .guild invite [$CharacterName] "$GuildName"
Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
|learn all crafts
||Syntax: .learn crafts
Learn all professions and recipes.
|learn all lang
||Syntax: .learn all lang
Learn all languages
|learn all my class
||Syntax: .learn all my class
Learn all spells and talents available for his class.
|learn all my pettalents
||Syntax: .learn all my pettalents
Learn all talents for your pet available for his creature type (only for hunter pets).
|learn all my spells
||Syntax: .learn all my spells
Learn all spells (except talents and spells with first rank learned as talent) available for his class.
|learn all my talents
||Syntax: .learn all my talents
Learn all talents (and spells with first rank learned as talent) available for his class.
||Syntax: .playall #soundid
Player a sound to whole server.
Possesses indefinitely the selected creature.
||Syntax: .recall [$playername]
Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
Repair all selected player's items.
||Syntax: .reset $subcommand
Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
||Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
Playername can be name of offline character.
||Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
||Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any.
Saves your character.
||Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
||Syntax: .summon [$charactername]
Teleport the given character to you. Character can be offline.
||Syntax: .titles add #title
dd title #title (id or shift-link) to known titles list for selected player.
||Syntax: .titles remove #title
emove title #title (id or shift-link) from known titles list for selected player.
If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.